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Post by nick on Sept 18, 2018 10:25:05 GMT -5
Just wondered what the general consensus was on the versions? I wondered if a FOF7 league would be something that could be sustainable ongoing in the event there is no FOF9 MP? Or dare I say FOF9 is a pile of junk.
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Post by thefatcat on Sept 18, 2018 10:38:05 GMT -5
Enlighten me why is FOF 7 better than 8 in your opinion?
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Post by nick on Sept 18, 2018 10:57:06 GMT -5
In short, because you have much more control. Changes you make directly change performance on the field. You live and die by what you input. You can make your team better.
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clown
New Member
Posts: 6
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Post by clown on Sept 18, 2018 16:11:01 GMT -5
I Love FOF7 I had a very good gp and gp's were transferable. If I had a great gp I could use it everywhere This stupid FOF8 All gp's are tied to the Coordinator, which is tied to a playbook. If I am in multiple Leagues, I would like to run the same gp. everywhere.
Big Fat Clown
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Post by manwithnoname on Sept 18, 2018 16:42:32 GMT -5
I definitely like FOF7 better. Gameplanning was easier to understand and seemed to have more effect on your teams performance.
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Post by rush27 on Sept 19, 2018 3:10:10 GMT -5
I actually like FOF8 more. I know I'm in the minority but I have found a way that works for me, not spending too much time week to week on the game planning aspect.
Only been playing FOF since early 2014 so maybe I never got into FOF7 all that much. I never did much game planning in FOF7.
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ezlee2
Junior Member
Posts: 79
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Post by ezlee2 on Sept 19, 2018 8:26:15 GMT -5
IMO, 7 is vastly superior to 8
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Post by WilleB on Sept 19, 2018 23:01:35 GMT -5
IMO, 7 is vastly superior to 8 Maybe, but going back, I probably wouldn't want to attempt.
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Post by dawgfan19 on Sept 20, 2018 21:26:37 GMT -5
I actually like FOF8 more. I know I'm in the minority but I have found a way that works for me, not spending too much time week to week on the game planning aspect. Only been playing FOF since early 2014 so maybe I never got into FOF7 all that much. I never did much game planning in FOF7. I agree with rush. In FOF 7, you could only game plan tendencies. A certain down and distance, run/pass X pct. of the time. That seems limiting.I don't spend much time adjusting the offensive GP game-to-game. I do a fair amount of upfront testing and developing a GP that works. That requires a bit of time initially, but probably less time each week during the season.
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Post by garion333 on Sept 21, 2018 9:27:23 GMT -5
FOF7 was the evolution of 2k7 and refined a lot of what people had issues with. It also introduced the Staff Draft, which means it's a hugely flawed product based on that alone. I think the mp community took FOF7 about as far as it could go. If it was so superior to FOF8 you'd still see leagues playing 7, but you don't. I know there was talk when FOF8 came out. I actually prefer gameplanning in FOF8 because I think it's kinda fun once you get past the abysmal UI and horrendous amounts of clicking to do simple things. Defensive gameplanning is really bad though. A combination of what we had in FOF7 and what we have in FOF8 would be a great marriage. Right now there's too much fiddly bits to gameplanning in FOF8 and not enough feedback if what you're doing is working. For a text based sim to not give you good feedback is pretty much a death knell as new players won't hang around to figure things out. Currently the best way to determine if your changes worked or not is to create a script which scrubs the info out of the game logs and puts it into an Excel file for you. That's ... not good enough. The game should do that for you. A text sim, especially.
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Post by nemesis on Sept 22, 2018 21:24:22 GMT -5
Nick, you had FOF2k7 and FOF7 down to an art. You were very good at gameplanning in those versions, and come gameday, you RARELY had bad dicerolls. I'm not sure exactly what it was about your teams, and maybe you did know some secret no one else did, or maybe it was something you couldn't explain (like my recent bowl winning season in CFL, I couldn't tell you what I did, it just happened), but the fact that it happened as frequently for you as it did makes me think the former. I tried and tested ALOT of gameplanning stuff on offense and defense. It's how I ended up with that WLB thing. But never did I figure out how to get the same results you did.
Do you still have any of your old gameplans?
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Post by nick on Sept 23, 2018 2:36:33 GMT -5
No I don't have FOF7 installed now. The thing is even if I sent you a gameplan it wouldn't help. Every gameplan was specific to the opposition.
FOF7 was more responsive to what was input than FOF8. Either that or Rex is much stronger in FOF8 than FOF7. Maybe a bit of both.
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Post by thefatcat on Sept 23, 2018 3:26:14 GMT -5
Can you buy FOF7 now?
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Post by nick on Sept 23, 2018 6:33:31 GMT -5
Yes. I think I have read enough to think this is something Rob and I have in common, rather than a widely held view in FOF. Given the response and the fact we would never be able go forward with future versions, I think a FOF7 league is dead in the water before it starts. I don't see it filling, and perhaps more importantly I don't see it staying full.
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Post by nemesis on Sept 23, 2018 16:00:00 GMT -5
Yes. I think I have read enough to think this is something Rob and I have in common, rather than a widely held view in FOF. Given the response and the fact we would never be able go forward with future versions, I think a FOF7 league is dead in the water before it starts. I don't see it filling, and perhaps more importantly I don't see it staying full. FWIW, I also like FOF7, have FOF7, have FOF7 installed, and occasionally play FOF7 SP, but like you, don't think you could sustain a MP league.
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