ezlee2
Junior Member
Posts: 79
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Post by ezlee2 on Sept 20, 2018 9:24:09 GMT -5
IMO, the draft is one of the most exciting activities in FOF. One of the things that I really like is the randomness of the players as opposed to the combines are gospel of yesteryear. You see so many top notch players come out of the mid and late rounds these days. What do you look for when you draft?
For me, I go bars over everything else all the time (putting a great deal of importance on static bars) and then combines etc... I hit way more than I miss these days, but I still get the random boom or bust which I personally think makes things really interesting.
What do you value and why?
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Post by garion333 on Sept 21, 2018 9:34:26 GMT -5
Bars > Combines, but consider the bar and how it relates to the combine Static bars are still a good tell, but not 100% locks Don't draft guys with zeros, especially in important categories (return abilities, endurance, etc., notwithstanding) Old constraints (QB Bench <10, WR 40 <4.51) are still worth monitoring, but also not a death knell
Max bars in any relevant category is a good sign, moreso for statics. Max statics = best chance to boom.
Best way to get better at drafting is to quick sim sp. Ignore everything and focus only on drafting. Adjust your strategies based on how well or bad you've been doing. Eventually you'll get a better feel for drafting, which is great because it's more of an art than it used to be.
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Post by nemesis on Sept 21, 2018 12:25:51 GMT -5
Draft Talk
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Post by garion333 on Sept 21, 2018 12:51:07 GMT -5
Take the fastest guy, right nem?
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Post by nemesis on Sept 21, 2018 21:57:31 GMT -5
Take the fastest guy, right nem? Green combine scores!
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ezlee2
Junior Member
Posts: 79
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Post by ezlee2 on Sept 22, 2018 8:25:15 GMT -5
It's Bars, Bars, Bars in FOF8. If you have a decent understanding of statics you should do well IMO.
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Post by sawblade300 on Sept 24, 2018 11:49:19 GMT -5
NO ZERO BARS!!!!!
That's what I've learned. Don't always follow it and get yelled at for it, but it's for real.
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Post by nick on Sept 24, 2018 14:46:04 GMT -5
NO ZERO BARS!!!!!That's what I've learned. Don't always follow it and get yelled at for it, but it's for real. Z has a zero bar and he will smash the Granny out of you for 15 seasons, mark my words.
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Draft Talk
Sept 25, 2018 15:57:56 GMT -5
via mobile
Post by Squirrel on Sept 25, 2018 15:57:56 GMT -5
If you take the time to put the combines onto a 0-100 scale and then map the combines to bars, and then look at it across a big enough population you can estimate the relative importance of combines and bars.
I end up with 30% combines 70% bars, broadly speaking, doing that. It varies by bar and then therefore also by position.
That’s in FOF 8. In FOF 7 with the MP settings towards the end I was getting to 99% bars ie you could safely ignore the combines.
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Draft Talk
Sept 25, 2018 16:00:33 GMT -5
via mobile
Post by Squirrel on Sept 25, 2018 16:00:33 GMT -5
I continue to see reference to the idea that the combines and bars should be read together ie does the combine ‘support’ the bar and vice versa.
Would love to have that explained with examples please by those who use it. When I look at it I can’t find anything predictive and reliable along those lines...would love to be proven wrong.
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Post by manwithnoname on Sept 29, 2018 12:53:56 GMT -5
NO ZERO BARS!!!!!That's what I've learned. Don't always follow it and get yelled at for it, but it's for real. Z has a zero bar and he will smash the Granny out of you for 15 seasons, mark my words. Danny has a zero bar as well and I think he's been okay.
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Post by bdubbs on Oct 2, 2018 6:30:56 GMT -5
0 bars can be a pain in the ass because it's a glaring weakness in a player's game, but I don't think it necessarily reflects the overall talent of a player. To give an example of "combines supporting bars" I think the easiest to examine is the OL. RBK is tied to the 40, PBK is tied to agility, strength is the bench, and broad jump is endurance. If you see your player has a really high run block bar, but has a poor 40 yard dash score that's an indicator that the bar has a decent chance of dropping significantly during reveals. But maybe you see a guy with a good pass block bar, and average at the other bars. If he has an above average agility score and his other combines you can be a little more confident that those bars aren't going to crash in preseason.
Something I haven't seen mentioned here yet is exceptional combines. If you see a guy with a combine rating that is one of the best possible for their position there's a good chance that player is going to be a beast. Once all of the obvious draft picks are off the board and you stop seeing guys with really good combines it can be useful to look for guys who have 1 combine that is very high for their position.
I tried ignoring combines in my last draft and it got me burned so I definitely believe in drafting guys who have combines that support their bars whenever possible. The last tidbit I have to share that doesn't seem redundant yet is looking for a guy who has higher static bars than their combines would have led you to believe. It's very possible the static bar is high and the other bars are low, but you could just as easily win this gamble and find a player who's going to be getting a bump in preseason
oh and lastly lastly, fuck the blocking strength bar. Pretend it doesn't exist when you draft, in my experience it's the least important bar on a lineman by far in terms of production and it's not predictive of a player's overall talent
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Post by garion333 on Oct 8, 2018 8:45:01 GMT -5
The zero bar saw is talking about relates to drafting. Players who have a 0 bar, especially in important categories for their position, are more likely to bust.
There will always be counter examples of this sort of thing, but if you're looking for players who won't go belly up then it's best to avoid zero bars when drafting.
Side note: Endurance and return abilities don't matter in this way. Elusiveness for RBs, Kick Holding for QBs, etc. also don't matter.
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Post by nick on Oct 8, 2018 9:17:22 GMT -5
The zero bar saw is talking about relates to drafting. Players who have a 0 bar, especially in important categories for their position, are more likely to bust. There will always be counter examples of this sort of thing, but if you're looking for players who won't go belly up then it's best to avoid zero bars when drafting. Side note: Endurance and return abilities don't matter in this way. Elusiveness for RBs, Kick Holding for QBs, etc. also don't matter. What do you think of elusiveness for RBs Garion?
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Post by garion333 on Oct 8, 2018 10:02:09 GMT -5
In general? It can be useful, but it's frequently a zero bar on studs. That's why I'm saying it doesn't matter if you're trying to avoid zero bars on rookies.
It's such a weird bar in general though. Sometimes you see guys who are nothing but Elusiveness and junk elsewhere. Do they have a role? I don't see anyone using them effectively since Hole Rec is king atm.
Elusiveness is good if you want someone to be the "change of pace" back who potentially gets taken down behind the line because they're busy dancing but also can break out for large gains. That sort of thing needs volume though, and I'm not willing to feed them if all they have is Elusiveness.
Personally, I tend to avoid that sort of back and go for a more normal, boring 4 ypc on every run type who can also catch passes. Those guys tend to have some random amount of Elusiveness but are also good elsewhere.
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